Characters may be throwable on the first frame I have listed as 'air'. Normal attacks - including 'floaty' ones do not appear to affect jump time.
Backward jumps appear to have different timing, I will investigate further.
According to Ganelon on SRK landing is 1 vulnerable frame, and 6 cancelable frames of animation.
| Charcter | Neutral | Forward | Notes | ||
|---|---|---|---|---|---|
| Pre | Air | Pre | Air | ||
| Akuma | 3 | 45 | 3 | 44 | Tatsu,Hado |
| Balrog(Boxer) | 3 | 45 | 3 | 44 | |
| Blanka | 4 | 39 | 4 | 39 | |
| Cammy | 3 | 48 | 3 | 46 | |
| Chun Li | 3 | 46 | 3 | 45 | Air SBK,Walljump |
| Dee Jay | 3 | 45 | 3 | 44 | |
| Dhalsim | 2 | 64 | 2 | 64 | Drill,Mummy |
| E Honda | 6 | 44 | 6 | 43 | |
| Fei Long | 3 | 45 | 3 | 42 | |
| Guile | 4 | 47 | 4 | 46 | |
| Ken | 4 | 45 | 4 | 44 | Tatsu |
| M Bison (Dictator) | 2 | 49 | 2 | 48 | |
| Ryu | 4 | 45 | 4 | 44 | Tatsu |
| Sagat | 3 | 43 | 3 | 41 | |
| T Hawk | 3 | 43 | 3 | 42 | Hawk Dive |
| Vega (Claw) | 2 | 37 | 2 | 36 | Wall Jump |
| Zangief | 5 | 42 | 5 | 40 | |