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Characters may be throwable on the first frame I have listed as 'air'. Normal attacks - including 'floaty' ones do not appear to affect jump time.

Backward jumps appear to have different timing, I will investigate further.

According to Ganelon on SRK landing is 1 vulnerable frame, and 6 cancelable frames of animation.

CharcterNeutralForwardNotes
PreAirPreAir
Akuma345344Tatsu,Hado
Balrog(Boxer)345344
Blanka439439
Cammy348346
Chun Li346345Air SBK,Walljump
Dee Jay345344
Dhalsim264264Drill,Mummy
E Honda644643
Fei Long345342
Guile447446
Ken445444Tatsu
M Bison (Dictator)249248
Ryu445444Tatsu
Sagat343341
T Hawk343342Hawk Dive
Vega (Claw)237236Wall Jump
Zangief542540
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